You score it on your phone while it is happening, and the minute each goal went in is on record afterwards. Organisers get a tournament measured against the hours they actually booked. Free, Android and iOS.
Thursday nightThe captain.Makes the team, holds the match code, picks who is playing this week. Players join with the code, and only the person who made the team gets one.
Kick-offThe scorer.One phone on the touchline, twenty-two players, and a clock that keeps running when the signal does not.
The week beforeThe organiser.Has the pitches booked by the hour and has to fit the teams inside them. Then keep the day moving once it starts slipping.
Sunday nightThe player.Wants to know whether they are any good, and wants something worth putting up afterwards.
Before a match exists, both captains' codes go to the server and come back checked one side at a time, so the wizard can tell you which side's code was wrong rather than just refusing. The server issues a match code only to the person who created the team. That is what stops somebody inventing a ten-nil win, and it is the reason a result on the leaderboard is worth anything at all.
Start it, pause it, move it on a half, adjust it. Every command carries an id, so a retry cannot count twice, and a version, so a phone showing an old state cannot overwrite a newer one. Lose signal on the touchline and the commands queue and replay when you are back. Two people watching the same match see the same minute.
What that does not mean. The app does not work offline. Goals and stats need a connection, on purpose. We would rather the tap be refused than let the scoreline quietly disagree with the match. It is only the clock that queues.
Live · first half
Drawn from the app's own code, not captured. See the note at the foot of this page.
A goal at twelve minutes is a goal at twelve minutes.
Six things are recorded for each player: goals, saves, defensive actions, assists, yellows and reds. Two yellows and one red, and the app will not let you go past either. The minute is stamped when the scorer taps, not when they save. A goal at twelve minutes, saved at forty, is still a goal at twelve minutes. Months later, that is how anyone knows who scores when it is still level.
That is the whole vocabulary. Every leaderboard, award, rating and radar in the app is built out of those six and nothing else. No expected goals, no distance covered, no pass maps, because nobody standing on a turf pitch is capturing them.
Somebody's cousin turned up to make the numbers. Add them by name, mid-match. They join the match, not your squad, and in a tournament you can pick them again next fixture. A substitution swaps two players and every stat they have already earned goes with them.
The whole vocabulary, on one sheet. Drawn, not captured.
Named by its outfield rows. The keeper is assumed, so 2-2 is five a side.
Drag the eleven into place and the board leaves as an image, into the group or saved onto the team. A lineup drawn for a particular match shows up on that match's page afterwards.
You booked the turf before you picked a format, so the app asks it in that order. Put in your teams, your pitches and your hours. It hands back every shape of tournament measured against that day: how many matches, how many pitch-minutes it needs against how many you actually have, what is left over, and how many games each team is guaranteed whatever happens. The shapes that do not fit are shown as well, with how far over they run. An organiser needs to know that everyone-plays-everyone takes three days, not to have it hidden from them.
Choosing the shape, in the tournament wizard.
“Organisers do this arithmetic on paper, get it wrong, and find out at four in the afternoon that six matches are left and the light is going.”
16 teams · 2 pitches · 10 hours · 30-minute matches · 20 hrs of pitch time
Tournament shapes for 16 teams on 2 pitches over 10 hours, with 30-minute matches
Shape
Matches
Pitch time needed
Spare
Games per team
4 groups of 4 → knockout
32
16 hrs
Fits · 4 hrs spare
3
Double elimination, 16 teams
30
15 hrs
Fits · 5 hrs spare
2
Knockout, 16 teams
15
7.5 hrs
Fits · 12.5 hrs spare
1
League, 16 teams
120
60 hrs
Over by 40 hrs
15
When the day slips.Matchday shows what is on the pitches now, what is next, and what should have kicked off and has not. That last list is the reason to open it. It refreshes itself every thirty seconds, and you can move everything still to come back fifteen minutes in one tap.
A drawn semi-final cannot be saved.Tap finish on a level knockout tie and the tie-break sheet opens, and it does not close. It applies the rule you chose when you set the tournament up: extra time then penalties, penalties, or organiser decides. A shootout settles who goes through and nothing else. The tie stays a draw. No penalty lands on anybody’s goal tally.
Hand it to somebody else.Add collaborators without handing over your account. They can add teams, schedule fixtures and score matches. Assign a scorer to any fixture and the button tells you who has it. A wrong scoreline can be reopened: the points it awarded come back off both teams and every player first, then you correct it and finish it again.
The awards work themselves out.Champion, runner-up, third place, golden boot, golden glove, best defender, player of the tournament. All of it worked out from the scoring you already did. A separate report flags anyone who is one yellow away from a ban.
In the app it is in the tournament wizard, under “What fits in the day?”.
Five things in the app render straight to an image and go out through the share sheet. None of them is a mock-up of your football. They are made from matches two captains agreed to.
Your rating is fixed, not graded on a curve. It starts at 6.0 and moves for what you did: a goal, an assist, a save, a clean sheet, a card, the result. Clamped to ten. Form is your last five matches, Career is all of them. It is worked out on the server, the same way for everyone. Your rating does not move because somebody else had a good Sunday.
If your football started before the app did. Add old matches yourself: opponent, date, result, goals, assists, saves, defends. They stay yours. Nobody else ever sees them, and they never enter the rankings or anybody’s percentiles.
01
Scout Report · drawn, not captured
02
Head to Head · drawn, not captured
03
Player banner · drawn, not captured
04
Man of the Match · drawn, not captured
The top scorer on the side that did not lose. There is no vote.
5Tournaments in four shapes: knockout, league, groups then knockout, double elimination
6“Does it fit in the day?”
7Matchday, and a schedule you can shift
8Fixtures, tables, brackets and awards
9Player stats, a KH rating and a role-aware radar
10Share Studio: a scout report and a head to head
11A tactics board, 1v1 to 11v11
Substitutes
Team and tournament chat, with blocking, muting and reporting · A grounds directory you can add to · Support tickets you can reply to in the app · Three how-to videos · Notifications on five channels, so you can silence one kind without silencing all of them · A global leaderboard you can filter by position and stay off entirely
No. The clock does. Start, pause and adjust queue up and replay when you reconnect. Scores and stats need a connection, on purpose. We would rather the app refuse the tap than let the scoreline quietly disagree with the match.
Who picks Man of the Match?
Nobody picks it. It is whoever scored most on the side that did not lose, and that is the whole rule.
How do I sign in?
Your mobile number. That is the only way in. No Google, no Apple, no email address.
What does it cost?
Nothing, and there is nothing in the app that costs anything. No paid tier has ever existed and no money passes through it.
Am I on the global leaderboard?
Only with your say-so. A new player is asked before anything of theirs is published. Anyone who was already on the board from before we started asking was told so and given one tap to come off. There is a switch in Settings either way, and turning it off takes effect the next time the board loads.
Can a wrong scoreline be fixed?
Yes. An organiser can reopen a finished match. The points it awarded come back off both teams and every player first, then you correct it and finish it again. Leaderboards will change until you do.